1 thought on “What are the special effects of Fantasy Westward Journey?”
Johnnie
Hello, the new and open special effects are: In anger: When the anger is increased due to qi and blood loss, it will get an additional 20%anger (not at the same time as the anger); exquisite: equipment with this special effect Gem inlaid levels are added to the upper limit of the level; Regeneration: The wearer can restore the qi and blood of the equipment level/3 every round; Then: there is a 15%chance of using a spell in the battle (not with Shennong (not with Shennong, not to Shennong At the same time); camouflage: When others use fire eyes to you, a 50%chance will fail; The repair: increase the success rate and the upper limit of the success rate of 10%during the repair of the equipment; Strong: The durability consumption of equipment is halved (not at the same time as never wear at the same time); hunting: the success rate of the summoning beast baby is increased by 20%(only effective when capturing the baby); is absolutely absolutely Kill: There is a 20%chance of the normal physical attack to hit the current qi and blood less than the attacker level × 20 ordinary monsters directly fly, which is only effective for the NPC. If it is a ghost creature, it will directly knock down. The special effects is that players have a chance to add when identifying equipment.
Hello, the new and open special effects are:
In anger: When the anger is increased due to qi and blood loss, it will get an additional 20%anger (not at the same time as the anger);
exquisite: equipment with this special effect Gem inlaid levels are added to the upper limit of the level;
Regeneration: The wearer can restore the qi and blood of the equipment level/3 every round;
Then: there is a 15%chance of using a spell in the battle (not with Shennong (not with Shennong, not to Shennong At the same time);
camouflage: When others use fire eyes to you, a 50%chance will fail;
The repair: increase the success rate and the upper limit of the success rate of 10%during the repair of the equipment;
Strong: The durability consumption of equipment is halved (not at the same time as never wear at the same time);
hunting: the success rate of the summoning beast baby is increased by 20%(only effective when capturing the baby);
is absolutely absolutely Kill: There is a 20%chance of the normal physical attack to hit the current qi and blood less than the attacker level × 20 ordinary monsters directly fly, which is only effective for the NPC. If it is a ghost creature, it will directly knock down.
The special effects is that players have a chance to add when identifying equipment.
I wish you a happy game ~~